BlackmondayEve

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Learning adds 2%

Wednesday, December 13th, 2006

Learning doesn’t just decrease your training time - it also adds an attribute to your base bonus - of 2%. It’ll round down, of course, but it does mean that your attributes will go up. Software like Evemon and other external API’s lets you keep track and in the case of at […]

Popularity: 10% [?]

Posted in Updates and news | No Comments »

So how are you finding Revalations?

Wednesday, December 13th, 2006

Its been a couple of weeks since the big patch - which has added some amazing features and a richer tapestry of storylines and skills - BUT…
I’m curious.
How many of you are enjoying the patch, and what’s niggling? A couple of days ago, I posted the ‘where’s my loot‘ post - I’m thinking (I […]

Popularity: 11% [?]

Posted in Updates and news, Kali - aka Revalations | 1 Comment »

Gallente - Frigates

Wednesday, December 6th, 2006

The defining feature of Gallente ship design is the drone bay; to the Gallente people drones are the way to conduct a war. Mixed in with that they also follow a system of utilising heavy armour and throwing themselves into the fray with a predeliction of blasters. With that in mind, lets have a look […]

Popularity: 22% [?]

Posted in Races, Ships, Gallente | No Comments »

Getting that Roleplay fix

Wednesday, November 29th, 2006

The amount of people I’ve met on Eve lately that need to roleplay. They NEED to roleplay.
I’m not one of those people - well, actually, I am. There’s World of Warcraft Cards scattered all over the fireplace - alongside our Eve cards - Eve’s patched and logged in and training skills - and […]

Popularity: 3% [?]

Posted in Misc | No Comments »

Amarr - The Cruisers

Tuesday, November 28th, 2006

Arbitrator - The Drone Carrier - This cruiser is another unique design for the Amarr, following Gallente combat principles this cruiser is designed to host drones and gives bonuses to drones in reasonable amounts. It also emphasises the use of certain items like tracking disruptors to give the drones more time to oeprate in the […]

Popularity: 9% [?]

Posted in Races, Amarr, Ships | No Comments »

Jump Clones (Or Intergalactic Body Leaps)

Friday, November 24th, 2006

So how do I use Jump Clones….well first off you need a certain skill (yup, another one) called Infomorph Psychology. Each level will allow you to have an additional Jump Clone (so 1 at level 1, 2 at level 2). The next thing you need is a good standing with the owners of the station […]

Popularity: 6% [?]

Posted in Updates and news, Character, Features | 2 Comments »

Cybernetics (Or Isk in your Head)

Friday, November 24th, 2006

What are the benefits of cybernetics, and what are the drawbacks?
Well before you can use cybernetics you must have the skills for them. You will need a minimum of Science 3 and Cybernetics 1. This will allow you to install the basic cybernetic implants into your head.
Now cybernetics come in 2 flavours;
Character, FeaturesPopularity: 18% […]

Popularity: 18% [?]

Posted in Character, Features | 2 Comments »

So You Want To Do All The Careers?

Wednesday, November 22nd, 2006

OK…..
So you want to be a kick ass combat pilot, market mogul, manufacturing guru, with a strip mining operation and be researching more toys than the Q Division in a James Bond Movie?
Combat, Manufacturing, Mining, Research, Roles, So you want to be a?, TradingPopularity: 8% [?]

Popularity: 8% [?]

Posted in Combat, Roles, Mining, Manufacturing, Trading, Research, So you want to be a? | 1 Comment »

So You Want To Be A Researcher?

Wednesday, November 22nd, 2006

Research is one of the hardest professions to get into….
…unless you own a station with a laboratory in it, or you happen to have a mobile lab. The reason for this is that labs are always in high demand, in Empire space you will consider yourself extremely lucky to find and manage to get the […]

Popularity: 7% [?]

Posted in Roles, Manufacturing, Research, So you want to be a? | No Comments »

So You Want To Be A Trader?

Tuesday, November 21st, 2006

Trading in EVE takes a good eye for changes in the market, it takes a prediliction for prediction and a fair whack of luck.
EVE Online offers something truely inspired to the player base, an Economy the players have almost total control over. Players can make a huge difference to what the market is doing. So […]

Popularity: 5% [?]

Posted in Roles, Trading, So you want to be a? | No Comments »