Amarr - The Frigates
Crucifier - The Scout - This frigate, which requires Amarr Frigate II, is designed with the purpose of scouting in mind. It excels at fitting certain Electronic Warfare devices like traking disruptors which can slow down weapon locks and reduce turret ranges.
Executioner - The Interceptor - When I call this an interceptor I don’t mean that this frigate is the interceptor that falls under the interceptor skill set (though the hull design is used for the actual interceptors for the Amarr), what I mean is this little ship is one of the fastest available. It requires Amarr Frigate II making it easy to get into and is fast enough to give most Minmatar ships a run for their money. It has a resaonable weapon payload and frankly is my second most favourite frigate for this race just because of its sheer speed and maneuverability which allso it to keep people in similar classed ships at whatever range you wish.
Inquisitor - The Missle Boat - Unlike most Amarr ship types this one features more Caldari like features than Amarr. It is the Amarr friagte for fans of lasers and missles - something most other Amarr ships don’t manage too well at. To fly this you require an Amarr Frigate skill of III.
Punisher - The Tank - This is top of the line combat frigate, it can carry a larger payload of weapon systems than the other frigates, can take more of a beating and frankly has reasonable speed and maneuverability. At Amarr Frigates III it is my favourite tech level I frigate class ship for this race. The Amarr Assault Frigate is based on the hull of this frigate.
Tormentor - The Mining Frigate - This ship may look like a badly baked croissant but lets be honest, looks don’t matter when you are hauling tons of ore and moving it around at a reasonable turn of speed. At Amarr frigate level II its easy to fly too.
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