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Amarr - The Cruisers

Arbitrator - The Drone Carrier - This cruiser is another unique design for the Amarr, following Gallente combat principles this cruiser is designed to host drones and gives bonuses to drones in reasonable amounts. It also emphasises the use of certain items like tracking disruptors to give the drones more time to oeprate in the theatre of war. At Amarr Cruiser II its not hard to fly either.

Augoror - The Combat Support - WHen you are going into a fleet action and you don’t have the skills necessary to fight on the line but want to do your part, then this class of cruiser is for you. This ship gives bonuses to one of the biggest flaws Amaar ships have capacitor energy. This ship supports and enhances the transfer of energy to support large fleet ops. It can also take quite a beating allowing it to get closer to the fight than most ships in similar roles. Requiring an Amarr Crusier skill of I, this ship is extremely easy to pilot.

Maller - The Mobile Weapons Platform - This ship can take a hell of a pounding - probably one of the biggest poundings any crusier I have evr seen take. It may be limited in its weapon payload to purely turret weapons but in all honesty it can cause a hell of a lot of havoc with those. It features heavily on armour resistances and weapon bonuses and requires a minimum of Amarr Cruisers III.

Omen - The Versatile Ops Cruiser - The Omen is my most favourite cruiser for a simple reason, it can do anyting. It has a reasonable cargo hold, a fair drone bay, good slots (suitable for a multitude of tasks, like mining, combat and logistics) - it can even equip a missle launcher and at Amarr Cruiser II its easy to get into too.

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