EVE CCG - Economy vs Military
I’ve played a few games of the EVE CCG now, and I have to say that with every game I’m enjoying the game more. You have to find a nice balance between Economy and Military in order to win.
Card draw does appear to be the main bottleneck for most decks; seeing as you can usually only draw one card a turn and your income can exceed the value of the cost of cards in your hand it often means you end up heavy on the cash and light on the hand size and therefore stuffed when it comes to building up a sizeable military force. Finding the point when to utilise the ability to stop taking income for a turn in order to draw an extra card can make all the difference. I find that if you are saving at least half of your isk a turn from your income then you can safely stall your income flow once every 2 turns to draw an extra card.
Just remember, no matter how much income you have it is no replacement for a sizeable fleet with the ability to protect your home region - you lose that and your dead.
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November 28th, 2006 at 4:01 pm
This ccg looks great. I’m really looking forward to getting a copy of mine!