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	<title>Comments on: Jump Clones (Or Intergalactic Body Leaps)</title>
	<link>http://blackmondayeve.com/2006/11/24/jump-clones-or-intergalactic-body-leaps/</link>
	<description>Our EVE-Online blog - tips, tricks, information and the CCG</description>
	<pubDate>Sat, 04 Sep 2010 19:57:09 +0000</pubDate>
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		<title>By: Valen L'eganas</title>
		<link>http://blackmondayeve.com/2006/11/24/jump-clones-or-intergalactic-body-leaps/#comment-4</link>
		<author>Valen L'eganas</author>
		<pubDate>Mon, 27 Nov 2006 07:02:12 +0000</pubDate>
		<guid>http://blackmondayeve.com/2006/11/24/jump-clones-or-intergalactic-body-leaps/#comment-4</guid>
					<description>And, not to forget. When your a dedicated PvP'er (like myself) and you get podded and wake up in a clone facility 20 jumps from where the action is, a clonejump can come quite handy.

You can enter the battlefield in less then a few minutes. NEVER forget to update your clone after getting killed! ;-)</description>
		<content:encoded><![CDATA[<p>And, not to forget. When your a dedicated PvP&#8217;er (like myself) and you get podded and wake up in a clone facility 20 jumps from where the action is, a clonejump can come quite handy.</p>
<p>You can enter the battlefield in less then a few minutes. NEVER forget to update your clone after getting killed! <img src='http://blackmondayeve.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p>
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		<title>By: Yakov Krasnov</title>
		<link>http://blackmondayeve.com/2006/11/24/jump-clones-or-intergalactic-body-leaps/#comment-9</link>
		<author>Yakov Krasnov</author>
		<pubDate>Thu, 07 Dec 2006 17:40:40 +0000</pubDate>
		<guid>http://blackmondayeve.com/2006/11/24/jump-clones-or-intergalactic-body-leaps/#comment-9</guid>
					<description>Actually, I think the standing requirements for a jump clone are 8.0 not 6.0, though I could be wrong about that.

Also, if you are keeping a jump clone out in 0.0 or wherever the action is for PvP or somesuch, you will want your active clone and a jump clone out in the danger zone.  That way when the active clone dies, you awake in the medical facility where you keep your backup clone, buy a new backup, then clone jump to the danger zone, buy a new jump clone, get in your ship and go get some payback.  Skipping a step could make that next podding slow you down quite a bit.</description>
		<content:encoded><![CDATA[<p>Actually, I think the standing requirements for a jump clone are 8.0 not 6.0, though I could be wrong about that.</p>
<p>Also, if you are keeping a jump clone out in 0.0 or wherever the action is for PvP or somesuch, you will want your active clone and a jump clone out in the danger zone.  That way when the active clone dies, you awake in the medical facility where you keep your backup clone, buy a new backup, then clone jump to the danger zone, buy a new jump clone, get in your ship and go get some payback.  Skipping a step could make that next podding slow you down quite a bit.</p>
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